Wednesday, August 09, 2006

Audio Arts - Week 2 - Reservoir Dogs Analysis

The film I have chosen to look at is Reservoir Dogs, which is directed by Quentin Tarantino.


Scene 1: 9 min 15 seconds – 11 min 11 seconds
Dialogue: The opening dialogue is faded in whilst the opening credits are still playing. Mr Orange expresses his fear of dying with Mr White as they escape after a bungled jewellery store robbery. Mr Orange has been shot whilst stealing a car to escape in. Mr White try’s to calm down Mr Orange as they drive back to the rendezvous point. The news is on the radio is faded up to a barely audible level at the end of the scene.
Music: The music fades out as the dialogue is faded in. Music drops dramatically when picture cuts to two men in car and gives effect of being on the car radio, which is then subtly faded out completely.
Fx: Cars driving in the opposite direction past the car Mr Orange and Mr White are travelling in.
Foley: Noises made by Mr Orange as he moves on the back seat of the car including hitting feet on the seat and door as well as springs in seat
Atmos: The noise of the car Mr Orange and Mr White are travelling in which is very faint.

In this scene the music is not very important. It serves as a transition from the opening credits to the next scene. The dialogue is the primary sound source as the story takes it first step towards being pieced together. The Fx of the passing cars are used to add the feeling of movement particularly as they are panned in accordance with their direction.

Scene 2: 74 min 21 seconds – 74 min 14 seconds
Dialogue: The dialogue is at the start and end of this scene. The opening dialogue is between Mr Orange and the son of Mr Orange’s boss telling him to come down to the car. The end section if dialogue is of Mr Orange reassuring himself of the work he has done so far undercover. The music is off at this point and the focus is on the dialogue.
Music: Scene starts with radio playing softly. I am unsure of the title of the song however the lyrics feature the words “fool for love”. There is some dialogue at the start which when finished; the music is faded up as the main focus. The film cuts to some members of the gang who are waiting outside and the music cuts. When the picture returns to Mr Orange in his home, the music returns at a louder volume which giving a sense of location. The music acts as a symbolism of the work he has done as an undercover police officer. The music also gives a sense of anticipation as to the ensuing action. As with the music throughout the film, the music is playing from the radio. The radio is switched off just before he leaves the flat and just as the dialogue starts again.
Fx: most sounds I feel fall under the Foley category
Foley: This scene uses a lot of foley as Mr Orange is getting ready to leave for the robbery. As the music takes the forefront in the scene, only certain aspects are accented via the foley otherwise the usual sounds like footsteps are not heard while the music is at the front. Some of these feature sounds include checking the two guns, putting the first gun in the holster and picking up the cigarettes. When the music is at a lower level more foley is predominate such as the keys, footsteps, coins, phone ringing, etc.
Atmos: No atmos in this scene that I could tell.

In this scene the music is used to create a sense of anticipation as Mr Orange is getting ready to leave. The dialogue is still the most important part at the beginning and end of the scene, which is shown by the lowered/off music volume at these points. The foley plays an important part accenting certain aspects of Mr Orange’s preparation.

Summary: I have wondered why this movie doesn’t feature scored music and uses already existing songs from the era. Whilst researching this film abit more on the Internet I have thought that one of the reasons ma have been budget restrictions of the film as it was an independent film and Tarantino’s first feature film. However I also think that the music on the radio idea creates a line that runs throughout the whole movie and gives the audience a sense of time. The songs also create a connection with the members of the audience who have heard them before.

Creative Computing - Week 2 - BBCut2

(
//Global Variables
~thisPath = (PathName.new(Document.current.path)).pathOnly;

//Buffer Sounds
~sf1 = BBCutBuffer(~thisPath++"drum.wav");
~sf2 = BBCutBuffer(~thisPath++"fx.wav");
~sf3 = BBCutBuffer(~thisPath++"indian.wav");
)

(
// Clock
~clock = ExternalClock(TempoClock(2.5));
~clock.play;

//Cut Buffers
~cutB1 = CutBuf1(~sf1, 0.1);
~cutB2 = CutBuf1(~sf2,0.1);
~cutB3 = CutBuf1(~sf3,0.1);

//Playback Buffers
~bufC1 = BBCut2([~cutB1, CutMixer(0, 1.0, 1.0, {0.1.rand})]).play(~clock);
~bufC2 = BBCut2([~cutB2, CutMixer(0, 1.0, 1.0, {0.3.rand})]).play(~clock);
~bufC3 = BBCut2([~cutB3, CutMixer(0, 0.07, 1.0, {0.9.rand})]).play(~clock);
)

//ChangeTempoClock

~clock.tempo=0.1;
~clock.tempo=1;
~clock.tempo=2;
~clock.tempo=3;
~clock.tempo=4;

//Clear Buffers

~bufC1.clear;
~bufC2.clear;
~bufC3.clear;

Wednesday, August 02, 2006

Audio Arts - Week 1 - Analysis

0:00 Man with movie camera on shoulder walking through crowd
Diegetic Sound - On Screen | footsteps of man, crowd noise, noise from moving camera on shoulders
Diegetic Sound - Off Screen | crowd noise, footsteps, cars and trams

0:05 Two women with baskets
Diegetic Sound - On Screen | women talking, footsteps of people, other conversations of people in background
Diegetic Sound - Off Screen | people noise (talking and footsteps), quite tram noise

0:09 Tram
Diegetic Sound - On Screen | main tram noise moving from left to right with other distant tram noise, footsteps, bike noise and talking
Diegetic Sound - Off Screen | trams, footsteps

0:16 Women hanging clothes
Diegetic Sound - On Screen | clothes being hung up, footsteps

0:18 Man with eggs
Diegetic Sound - On Screen | noise of eggs against each other and hand, background noise of people

0:21 Street scene
Diegetic Sound - On Screen | tram noise, car noise, pedestrians

0:27 Shutters opening
Diegetic Sound - On Screen | shutters opening possibly latch opening and creaking of hinges

0:29 Teeth brushing
Diegetic Sound - On Screen | close noise of teeth being brushed back and forth with noise of brush hitting lips as well as teeth

0:31 Man walking past store
Diegetic Sound - On Screen | man walking from right to left, footsteps of man walking towards gate, sound of gate being moved

0:35 Letterbox
Diegetic Sound - On Screen | poster moving, footsteps, letter falling into letterbox
Diegetic Sound - Off Screen | wind, other footsteps

0:40 Woman walking past store
Diegetic Sound - On Screen | women walking right to left, handle turning, shutter opening, noise of man moving handle
Diegetic Sound – Off Screen | women’s footsteps

0:45 Traffic/pedestrian officer
Diegetic Sound - On Screen | talking between officer and women, crowd noise including footsteps, noise of signal moving
Diegetic Sound - Off Screen | pedestrian noise, tram noise

0:48 Shutter up
Diegetic Sound- On Screen | shutter going up
Diegetic Sound - Off Screen | noise of person opening shutter

0:52 Vehicles on road/rally
Diegetic Sound | On Screen – car and bus noise, pedestrian noise, horse and carriage noise

1:06 Fountain
Diegetic Sound - On Screen | fountain noise increasing with water flow
Diegetic Sound - Off Screen | pump noise of fountain and any people near by

1:08 Close up of fountain
Diegetic Sound - On Screen | close up “dry” water noise
Diegetic Sound - Off Screen | pump noise of fountain and any people near by

1:12 Shutters opening (multiple times)
Diegetic Sound - On Screen | shutters opening, people opening shutters and wind in trees seen from shadow

1:20 Sewing machine
Diegetic Sound - On Screen | sewing machine noise
Diegetic Sound - Off Screen | pedal of sewing machine being operated

1:24 Sliding up of door
Diegetic Sound - On Screen | screen roller door opening close up
Diegetic Sound - Off Screen | noise of person opening it

1:27 Door opening
Diegetic Sound - On Screen | door opening
Diegetic Sound – Off Scree | foot steps of person walking through door